Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jul 6, 2008 – Jul 27, 2008
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Jul 27, 2008
Some curious redundancies found while on a walk-about in Providence Rhode Island.
ImprovisationPeculiarPhotoSocial Practice
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Jul 27, 2008
Elevator usage norms expressed through ascension and descension protocols. Conservation — of energy and, also, presumably time as there is a single elevator for what is likely a busy, academic building (student’s bustling at peak moments when classes begin/end.)
DesignImprovisationSocial Practice
Urbanism, Data-Driven
Jul 19, 2008
(Some cartogram structures and linkages Pascal created as sensor maps where the geography is an implied and driven — rather than the driving — parameter.)
3D PrintedAtmelCartographyDesign for ImplicationsHardwareMobileNew Interaction RitualsNokiasensorSoftwareTheoryUrbanCodeMap-MakingSensingurban computing
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Jul 18, 2008
Further to Chris’ post — I found Hans Ulrich Obrist & Olafur Eliasson: The Conversation Series to be last week’s best quick-read. (Actually, I guess it was last’s weeks only quick-read, if I don’t count reading 1/2 of Austin Grossman’s cleverly sardonic “Soon I Will be Invincible”. Anyway.)
TheoryartDesignOlafur Eliasson
Einar's "Adventures in Urban Computing"
Jul 13, 2008
Einar Sneve Martinussen reports on the completion of his thesis project "Adventures in Urban Computing" from the Oslo School of Architecture and Design. I’ve been peripherally following his work ever since we first met when I was at the AHO for a NordiCHI workshop on near-field communication.
Design for ImplicationsLocative Media
iPhone for Hertzian Space
Jul 13, 2008
Architecture is the simplest means of articulating time and space, of modulating reality and engendering dreams…The architecture of tomorrow will be a means of modifying present conceptions of time and space. It will be both a means of knowledge and a means of action. Architectural complexes will be modifiable. Thei…
Design for ImplicationsDisruptionLandscapeLandscape as InterfaceNew Interaction RitualsPlayPost-GUIPsychogeographyTimeLocative Media
PSX (With Propeller) — Digital Edition
Jul 08, 2008
So, feels just a little bit like converting religions or something, but I’ve started looking into other kinds of microcontrollers for practical reasons as well as to just generally expand what sits in my prototyping sketchpad. I’ve been curious about the Parallax Propeller, which has a multi-processor (they call the…
Design TechnologyHow ToPSXSoftwareCodePlayPlaystationPropeller
Digit Word
Jul 08, 2008
At these points, technical and quotidian language practices just crack wide open the smooth pavement of the information superhighway. I personally notice way more bumps than gentle curving highway. It’s either me, or the infrastructure is giving way.
Social PracticeBumps In The Road
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Jul 06, 2008
So, this is my analog version of a playful Playstation 2 controller for the PSX project — the one that slows the analog part of the controller down over time so, you know..when I’m playing Katamari Damacy it’s a bit more realistic that the Prince gets tired or during GTA, my guy actually gets tired from running away…
ArduinoDesign TechnologyHardwareHow ToPlayPSXPlaystationPS2