Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
May 21, 2008 – May 26, 2008
w21/w22/
20080523_13-57-59
May 26, 2008
A variety of metal foil etched displays. These are super thin displays designed to be used in things like smart cards and credit cards, or laminated onto some other small, light weight device. Curious how the 8-segment displays feel a bit ancient, like old calculators.
DesignDesign TechnologyHardwarePost-GUIPre-GUI
photo.jpg
May 26, 2008
A night out at a fancy Brazilian restaurant in Beverly Hills. The main interface instruments here are the card that can be turned to the green side for “bring me meat” or the red side for “pause..” Judicious control keeps a patron from a serious bout of indigestion. It’s very game-like, this experience. As soon as t…
GeneralInterface
25/05/2008
May 26, 2008
One block from the Pacific the salt air takes its toll on a janky table and set of chairs. Venice Beach is very much in transformation, gentrifying even with the housing crisis in full-swing. One finds way over priced homes right next to mid-century cottages with piles of junk in the front yard and newspaper for win…
General
20080522_16-36-53
May 24, 2008
A hardwired, buttoned residue indicating the essentials. Some archaic (I still wince when someone, often a lawyer, asks me to send a Fax), and some now have become so vague as to be nearly meaningless in context — “Internet”?? “Extras”?? And a “Tel” short-key? Still working through interfaces for people. Close, but…
DesignKeyboardinteractionInterface
May 23, 2008
I did a Pecha Kucha style presentation on some developing thoughts on the relationships between theory and practice, and the role of a hybrid, multiple art-design-technology approach to creating and circulating culture and knowledge. “Making things” can happen in lots of ways. I’ve tried two — engineering and art. A…
DesignDesign TechnologyTheoryartpracticetechnology
May 22, 2008
Nicolas’ post the other day got me thinking. After my first job as an engineer, I wanted to find ways to do work that had more direct implications for people. I found things like Human Factors, Human-Computer Interaction, Computer Human Interaction. They had the word “human” in them, so I figured this was the engine…
DesignDesign Art TechnologyDesign TechnologyGeneralTheory
20080512_13-28-15
May 21, 2008
“Fresh” fruit sold in a posh Tokyo Midtown supermarket. Brilliant symmetries and perfections and curious delicate packing. Sorted and curated specimens. At dinner that night, I was told that Japan basically imports all of its fruit, so it becomes rather like something precious. Perhaps the plastic/foam packaging imp…
General
Design Processes
May 21, 2008
A worthwhile challenge for designers — learn how to learn. Self-evident, but I’m just sayin’. Learning the particulars of the mechanics, engineering, materials — what is often waved-off as “technology” — of the objects designed has more value than one might think at first. It’s a bit brutal at times, and daunting, a…
DesignDesign for ImplicationsUndisciplinarity
20080518_14-18-53
May 21, 2008
The Service and UI Design within Nokia Design – is expanding, and they’ve got jobs going in Palo Alto and Helsinki/Espoo for both visual and interaction designers. You’d be working directly with Chris, Adam, Younghee and Raph, and just along the org chart from Jan and myself and the rest of the Design Strategic Proj…
Announcements & Calls For ThingsGeneralNokia