Back for a bit to the world of prototyping peculiar Near Future kinds of things. I’m still working through this anti-game controller, game controller to do some experiments in alternative sorts of mobile interfaces for traditional game devices.
Design Art TechnologyDesign TechnologyHardwareHow ToProjectsPSXControllerGameLogicportPlayPlaystationPS2
Some curious structures and dwellings seen in the very touristy town of Agua Caliente, which serves as the out-and-about place just at the base of the mountain where Machu Picchu rests. The town is under heavy construction for nice, small refined hotel rooms for tourists to stay in comfort. There are many hostels tu…
DesignLandscape as InterfacePeculiarSocial PracticeTourismUrbanArchitectureConstructionHabitat
Definitely not a viable near future human social practice, especially with gas approaching its inevitable $5 USD per gallon prices, here in the US. This non-staged dog driving was seen recently in Lima Peru in the Barranco district, which reminds me of New York City’s Upper East Side (aka “Planet of the Apes” bizzar…
This photograph is my second “Truman Show” moment, near the end of day four of walking the Inca Trail, with this bit of exposed infrastructure along the seam where mountain meets trail. An abrupt reminder that the trail is maintained in the contemporary sense, pretty much exclusively for visitors using it as I was —…
InterfaceLandscapeLandscape as InterfaceSocial PracticeTheoryGoogle EarthGPSinternetlocationnetwork
I’ve been pondering a comment Michal Migurski made on Adam Greenfield’s blog about how hard hardware is (he says how easy software is, but in the context of doing hardware)
Not knowing a heck of a lot about solenoids in practice — I know what they do, and, as an example of the sometimes impracticality of higher-ed, am fairly fluent in the E&M principles at work here. But, when it comes to the practical matter of finding one with the necessary “umph” to articulate a simple controller’s…
3D PrintedAir Guitar HeroArduinoAtmelDesignDesign Art TechnologyGeneralHardwareInterfacePlayPost-GUIGuitar HeroPlaystation 2ProjectsSolenoid
Crossing into a new practice idiom, especially if it offers the chance to feel the process of learning, is a crucial path toward undisciplinarity. The chance to become part of a practice — with all of its history, ideology, languages, norms and values, personalities, conferences — is an invigorating process. Embodyi…
DesignDesign for ImplicationsDisruptionSocial PracticeUndisciplinarityUndisciplinary
Aram Bartholl’s project “WoW” suddenly popped into my head as I was discussing the good old Mobile Social Software knee-jerk project — proximity-based friend finders. (Here is a decent video of Bartholl’s project in action.)
MobileNew Interaction RitualsProximitySocial PracticeMobile Social Software