Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Feb 13, 2010 – Mar 7, 2010
w8/w9/w10/w11/
Thursday March 04 09:47
Mar 07, 2010
Man..was *that a week. No one’s counting, or probably even noticing, but I missed my weeknote from the week before — there’s a gap — so this is really a weeks notes. ((Now I’m definitely talking to myself, I know that.)) But it was all a strange, hopped-up, late-night-then-squeeze-of-port sort of blurofatwoweeks. It…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsNokiaTrustWeeknotesWeekending
Mar 03, 2010
Boy, that’s one ugly, ugly industrial design *refresh. I have no idea what got into the head of whoever is attempting to design these things, but that first one? The small one on the right? Not great, but it’s basically not meant to be a flashy desktop thingie or to sit next to your flower vase. It goes in the wall,…
DesignHardwareBad DesignGood to WorseIndustrial DesignPinkPogoplug
Mar 02, 2010
Mike Kruzeniski-Poetry & Polemics in Creating Experience from Interaction Design Association on Vimeo.
Approaches to DesignConferenceDesignDesign as StrategyDesign for ImplicationsHow ToPresentationInteraction Design AssociationIXDA10Mike Kruzeniski
Sunday February 07 14:25
Feb 26, 2010
Since the *winter holidays here in Los Angeles, which is a strange thing for an East Coast boy, especially as I hear reports of epic dumps of man-killing snow in New York City, my favorite photography spot has been the recently opened Venice Beach Skate Park and the equally awesome Venice Skatepark. I’m not a skater…
Approaches to DesignDesignHow ToImprovisationObservationsPhotoPlaySocial PracticeUndisciplinarityFailureSkateboardSkateboardingSkatersSkatingVenice Beach Skate Park
Feb 22, 2010
Well, this is one popped into my head the other day, but not for the reasons I’ll mention in this post — I’ll save the initial motivation for a post in the near future. In the meantime, while I was watching this again I found deep enjoyment in the first few minutes of the film when the viewer basically has to learn…
DesignDesign FictionDesign Fiction ChroniclesScience FictionBrainstormFilm
Thursday February 18 19:59
Feb 22, 2010
Well, another week, another set of tardy week notes..it only seems like sheer anxiety about not being diligent propels me and that only when the subsequent week begins.
Approaches to DesignArt TechnologyDesignDesign Art TechnologyDesign for ImplicationsHow ToNokiaThemesTrustWeeknotesDesign FictionMaywa DenkiPreparation
Feb 15, 2010
Continuing the RoboCop theme — truly a prescient gem, this one. It’s got two things going on. One: a failure of technological hubris. Two: demo…and die, a quiet nod to the insane inane practice spawned by the Media Lab to be always demoing..demo..or die. Such a stupid proposition, whether it *works or not. Just do g…
DesignDesign FictionDesign Fiction ChroniclesDesign for ImplicationsScience FictionThe FutureRobocop
Sunday February 07, 14.59.04
Feb 15, 2010
Well, this is getting preposterous, but I’ll keep plugging on in the hope that my weeknotes will be done, at the least, during the week they purport to cover.
DesignDesign FictionDesign for ImplicationsDesign TechnologyWeeknotes
Feb 13, 2010
An update to the Design Fiction Chronicles. This one will be familiar to most science-fiction film fans out there — RoboCop being assembled and tested in the lab. The curious point-of-view shot — allowing us to see the various moments in which RoboCop is coming into being — sets up the anticipation about what RoboCo…
DesignDesign FictionDesign Fiction ChroniclesScience FictionAugmented RealityRobocop