Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jun 11, 2010 – Jul 12, 2010
w24/w26/w27/w29/
Destroy The Future
Jul 12, 2010
Good lord. What happened just then?
AnnouncementConferenceDesignDesign FictionDesign for ImplicationsPresentationThe FutureThe ObjectTheoryDestroy The FutureJack SchultzeKicker StudioSkateboardingWeekendingWeeknoteswriting
Pixel Spout
Jul 02, 2010
An intriguing short article in the Economist from weeks ago, that I just read in what will surely be a failed attempt to *catch-up on back issues. In this one the article looks briefly at some of the things that Pixar does to maintain its 11-0 record of producing top-notch creative entertainment. A few points are wo…
Approaches to DesignHow ToCreative PracticeCreativityPixar
SlowMessenger Capsule
Jun 29, 2010
“One might almost say that truth itself depends on the tempo, the patience and perseverance of lingering with the particular.”
Design for ImplicationsDisruptionNew Interaction RitualsSlow MessengerTimeManifestoSlowSlow MediaSlow Theory
Jun 29, 2010
“Interdisciplinary work, so much discussed these days, is not about confronting already constituted disciplines (none of which, in fact, is willing to let itself go). To do something interdisciplinary it’s not enough to choose a “subject” (a theme) and gather around it two or three sciences. Interdisciplinarity cons…
DesignPost-Optimal DesignUndesignUndisciplinarityAnthropologyInterdisciplinaryJim CliffordRoland BarthesUndisciplinary
Thursday June 24 12:11
Jun 28, 2010
Well, well, well..no more phoning-it-in, as they say out here in Hollywood. If you’re doing it, do it til someone gets hurt. So, bulls taken by horns and all that with some promising conversations around the start of things for what will likely result in some defining design executions and implementations. It will b…
DesignNokiaWeeknotesFrogLaser CutterSeattleTalkVenice Skateboarding AssociationWeekending
eagletour1600x1200
Jun 23, 2010
A curious bit of making science fiction fact which is one of the themes and motivations and conventions of design fiction is the Sci-Fi Airshow, a tour of the various air/spacecraft from your favorite science fiction shows. It’s all done in the stylings of the airshow, as the name suggests, where pilots and fans gat…
DesignDesign FictionDesign Fiction ChroniclesScience FictionThe FutureAir ShowSpace 1999
mouseless01
Jun 22, 2010
This is a curious project from some students at MIT. They’ve used a laser beam and a camera sensitive to the light reflected from that beam to track the motion and articulations of one’s hand as it moves and makes mouse-like gestures. So, effectively they’ve gotten rid of the mouse. Which is why they call their proj…
DesignDesign for ImplicationsInterfaceNew Interaction RitualsPost-Optimal DesignMetaphorUser Experienceuser interface
JCB_11062010_201519_0398
Jun 19, 2010
Last weekend was a trip to Santa Cruz for the retirement jubilation of a professor and mentor from grad school, Jim Clifford. He reminded me that retirement isn’t quite the right word. I believe him when he says he’s looking forward to doing more of the fun intellectual work rather than the prickly hassles of univer…
WeeknotesAnthropologyEthnographyHistConHistory of ConsciousnessJim CliffordWeekending
Digital & Analog Day In The Studio
Jun 11, 2010
Well, without making a big thing out of it, I thought I’d just share a few of the installation photos from the Apparatus for Capturing Other Points of View, which is at the HABITAR exhibition at LABoral Art and Industrial Creation Centre. ((It’s always fun to see the preposterous things you get excited about install…
Apparatus for Capturing Other Points of ViewDesign Art TechnologyProjectsWeeknotesThe Apparatus for Capturing Other Points of ViewWeekending