Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Mar 3, 2010 – Mar 18, 2010
w10/w11/w12/
Tuesday December 29, 17.27.48
Mar 18, 2010
The week before was mostly reassessing the Trust project communication and making notes on what might need to be redone and what might need to be tossed out. The communication itself has a good rhythm although the last share of it — well, basically it felt like falling while skating, but never quite hitting the grou…
DesignDesign FictionScience FictionWeeknotesFilmGenre ConventionsSXSWWeekending
Sunday March 14 20:44
Mar 18, 2010
The variety of permissions and their signals in Austin Texas during SXSW 2010. No firearms, smoking’s okay — and no firearms — licensed or unlicensed — because of this peculiar 51% law in Texas, versus only the forbidding of unlicensed firearms which means, like..there exists unlicensed firearms. Just people buying…
PeculiarSocial PracticeAustinFirearmsNo GunsSmokingSXSWSXSW 2010Texas
Saturday March 13 12:27
Mar 18, 2010
Well, last Saturday the SXSW panel I had proposed on Design Fiction presented our stuff. It was 7 minutes each for myself, Sascha Pohflepp, Stuart Candy and Jake Dunagen with Jennifer Leonard doing an excellent job of wrangling and moderating. We invited Bruce Sterling up for the discussion session and he lofted sev…
ConferenceDesignDesign FictionPresentationScience FictionSXSWSXSW 2020
Wednesday January 13, 14.34.19
Mar 09, 2010
“…because of its gadgets and its landscapes. It wasn’t special because of its ideas about technology or progress: instead, it was special because of its language, and the assumptions and techniques readers used to interpret that language, and the ways writers’ knowledge of those assumptions and techniques affected t…
DesignDesign FictionDesign for ImplicationsScience FictionMatthew CheneySamuel DelanyTheory
Pervasive Electronic Games Panel
Mar 08, 2010
So, early heads-up and there’ll be more — if you’re heading to SxSW this year, I’ve organized a panel under the rubric of *Design Fiction. The full title is Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas, and I feel prescient with that title because it captures much of what’s been going on i…
AnnouncementAnnouncements & Calls For ThingsConferenceDesign FictionGeneralPresentationPanelSXSWSXSW 2010
20080502_19-48-21
Mar 07, 2010
We seek participants for a research project on synthetic biology, design, and aesthetics. The project will provide funding to bring together scientists and engineers working in synthetic biology with artists, designers, and other creative practitioners. Resources will be made available for ‘embedded residencies’, in…
Announcements & Calls For ThingsDesignDesign TechnologyGeneralThe FutureUndisciplinarityCall for ProposalsCFPResidencySynthetic BiologyWeird
Thursday March 04 09:47
Mar 07, 2010
Man..was *that a week. No one’s counting, or probably even noticing, but I missed my weeknote from the week before — there’s a gap — so this is really a weeks notes. ((Now I’m definitely talking to myself, I know that.)) But it was all a strange, hopped-up, late-night-then-squeeze-of-port sort of blurofatwoweeks. It…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsNokiaTrustWeeknotesWeekending
Mar 04, 2010
Boy, that’s one ugly, ugly industrial design *refresh. I have no idea what got into the head of whoever is attempting to design these things, but that first one? The small one on the right? Not great, but it’s basically not meant to be a flashy desktop thingie or to sit next to your flower vase. It goes in the wall,…
DesignHardwareBad DesignGood to WorseIndustrial DesignPinkPogoplug
Mar 03, 2010
Mike Kruzeniski-Poetry & Polemics in Creating Experience from Interaction Design Association on Vimeo.
Approaches to DesignConferenceDesignDesign as StrategyDesign for ImplicationsHow ToPresentationInteraction Design AssociationIXDA10Mike Kruzeniski