There was recently a wonderful article on Ars Technica interviewing the production and prop designers for Star Trek. I highly recommend giving it a read, even if you’re not a Trekkie. What I find most curious is the creative constraints that the production design was under and their solution. With a limited budget f…
One of a sample of “Destination Maps” presented at SIGGRAPH Asia 2010 by a team of researchers. It shows a computer-generated emulation of the canonical napkin-style hand-drawn map. The described advantages are that it highlights relevant “neighborhood” streets and diminishes the arterials and highways that are not…
CartographyDesignLandscape as InterfacePlayPsychogeographySocial PracticeDrawingInterface DesignKitschMap-MakingMapsPaper MapsUIUser Experienceuser interfaceUX
It’s too bad that the measure of results often must translate to quantities or business-y things, like numbers of meetings obtained or pages of PowerPoint presentations. Decanting often rich, qualitatively substantial ideas into boxes and “slides” and “decks” sloughs off so much richness that all that was learned of…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsDisruptionNew Interaction PartnersNew Interaction RitualsSocial PracticeWheels On LuggageDesign IntentFeaturesInnovationPowerpoint
A familiar challenge is to translate the seemingly unyielding demand to put a specific technology into something because it is expected, or because the name of the technology is the new great thing. It doesn’t matter what it is in particular — I use “doorknob” as a stand-in for whatever the latest “doorknob” of the…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsHow ToObservationsThe ObjectDesign TheoryExperiencePropPrototypeUser Experience
Found another design fiction in the form of an Apollo 11 Owners’ Workshop Manual, published by the folks at Haynes. I remember having Haynes service manuals for the two service-it-yourself buckets I had — a 1980 VW Rabbit and that 1972 Toyota Landcruiser which probably spent more time being made drivable than drivin…
Approaches to DesignDesignDesign FictionDesign Fiction ChroniclesHow ToApollo 11Owner's ManualTechnical Manual