Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jul 23, 2010 – Aug 21, 2010
w30/w31/w32/w33/w35/
Aug 21, 2010
There was recently a wonderful article on Ars Technica interviewing the production and prop designers for Star Trek. I highly recommend giving it a read, even if you’re not a Trekkie. What I find most curious is the creative constraints that the production design was under and their solution. With a limited budget f…
DesignDesign FictionDesign Fiction ChroniclesDisplayInterfaceScience FictionThe FutureStar TrekUIuser interface
Aug 21, 2010
One of a sample of “Destination Maps” presented at SIGGRAPH Asia 2010 by a team of researchers. It shows a computer-generated emulation of the canonical napkin-style hand-drawn map. The described advantages are that it highlights relevant “neighborhood” streets and diminishes the arterials and highways that are not…
CartographyDesignLandscape as InterfacePlayPsychogeographySocial PracticeDrawingInterface DesignKitschMap-MakingMapsPaper MapsUIUser Experienceuser interfaceUX
Friday July 23 12:01
Aug 09, 2010
I can sum the last two weeks up briefly and, again — for my own record keeping. Nothing useful here, likely at all.
DesignDesign FictionDrift DeckNew Interaction RitualsNokiaWeeknotesFurnitureStudioSwiss Design NetworkThe WeekendingUIUXWeekendingX Games
Features Aren't A Measure Of Innovation
Aug 06, 2010
It’s too bad that the measure of results often must translate to quantities or business-y things, like numbers of meetings obtained or pages of PowerPoint presentations. Decanting often rich, qualitatively substantial ideas into boxes and “slides” and “decks” sloughs off so much richness that all that was learned of…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsDisruptionNew Interaction PartnersNew Interaction RitualsSocial PracticeWheels On LuggageDesign IntentFeaturesInnovationPowerpoint
3D Magazines
Aug 05, 2010
A familiar challenge is to translate the seemingly unyielding demand to put a specific technology into something because it is expected, or because the name of the technology is the new great thing. It doesn’t matter what it is in particular — I use “doorknob” as a stand-in for whatever the latest “doorknob” of the…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsHow ToObservationsThe ObjectDesign TheoryExperiencePropPrototypeUser Experience
Friday July 23 18:16
Jul 30, 2010
The Innovation Center for Young Minds as an enviable-sounding studio for Fall 2010:
Approaches to DesignDesignDesign FictionHow ToInnovationScience FictionThe FutureHarvardMITStudio
Jul 27, 2010
A quote from “From Head to Hand: Art and the Manual” by David Levi Strauss.
DesignDesign for ImplicationsThe ObjectTimeIdeasMaking ThingsPrototypingrefinementsculpture
Jul 26, 2010
Found another design fiction in the form of an Apollo 11 Owners’ Workshop Manual, published by the folks at Haynes. I remember having Haynes service manuals for the two service-it-yourself buckets I had — a 1980 VW Rabbit and that 1972 Toyota Landcruiser which probably spent more time being made drivable than drivin…
Approaches to DesignDesignDesign FictionDesign Fiction ChroniclesHow ToApollo 11Owner's ManualTechnical Manual
Thursday July 15 20:05
Jul 23, 2010
Okay, well..Now the week is ending today. Whatever.
DesignHow ToWeeknotes