Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Apr 7, 2008 – Apr 22, 2008
w15/w16/w17/
20080418_142612
Apr 22, 2008
Seen in San Miguel de Allende, a re-routed, altered infrastructures adapted to more convenient, local activities. They are, according to one commentor here, "Diablitos" — little devils. In portugal they are "gato," according to Younghee. Both are idioms for illegally drawn electric cables. Here an overhead mains lin…
DesignLandscapeSocial Practices
20080418_133905
Apr 20, 2008
A cordon of "road turtes" repositioned to define an area for a vendor’s cart of refreshing fruit cups. The road turtles stake out an informal, semi-permanent "home" for the vendor’s cart, but closer to permanent in that they’re nailed into the softer material between the broad cobblestones that make up the street. I…
DesignObservationsThoughtful ActUrbanSocial Practices
20080417_101937
Apr 20, 2008
A variety of curious improvisatory object holders found within unexpected and retrofitted interstices.
InterfaceLandscapeLandscape as InterfaceSocial Practices
20080415_091401
Apr 15, 2008
Some saran-wrapped pre-market cars convoy up the PCH. They’re all heavily instrumented — you can see instrument fittings and computers inside. Each has a driver and some kind of tech dude in the passenger seat.
Design
20080208_112417
Apr 14, 2008
Ian Bogost is featured in this NPR story on video games — entertaining diversions or substantial implication-rich forms of creativity? There’s no one answer, only conversations around this topic. With the video game industry proclaiming that it is all grown up (110%+ growth in the last year, etc), the “industry” wil…
Design for ImplicationsPlayvideo games
Apr 14, 2008
Anthony Dunne // Dunne & Raby from Innovationsforum on Vimeo.
DesignDesign for ImplicationsDesign Technologydesign implicationsTheory Object
20080327_115751
Apr 11, 2008
Time for the next chapter. Shortly, I’ll be officially joining a fantastic little studio within Nokia Design called Design Strategic Projects. It’s a studio of very clever, insightful and thoughtful designers and researchers. It’s a playground of big ideas, and plenty of support to work them through. There are some…
DesignGeneralNokia
GPSDrawing.jpg
Apr 09, 2008
How do you find the spirit and play of exploration in an optimized geography?
DesignPost-Optimal DesignTheoryLandscape as InterfaceThemes
20080304_222211
Apr 07, 2008
John Marshall over at Designed Objects has ben teaching a studio design course he titles “Post-Optimal Objects” with the convenient acronym POO. These are projects that are exploratory and self-critical in a sense. They skirt between what Marshall says is fine art and design so as to address approaches for developin…
Designpost-optimal designpost-optimal objectsAir Guitar HeroInnovationPost Optimal ObjectsProjects