Paul’s talk at Lift2008 is a great encapsulation of many of the most important insights on the imbrication of technology-and-design and some of the difficulties of being a technologist who is challenged by the expectations that social sciences are supposed to provide fuel in the form of “implications” to inform engi…
I got an instructive challenge to one of the hand-held forms I’ve been modeling. It’s a bit hard to see in white plastic, but the form is basically smaller, with some simple articulations that in my early days here, have been difficult to execute in software.
Design Art TechnologyHardwareHow ToTouchNew Interaction RitualsTheory Object
This is a quick, quick sketch for an idea I had for a intimate personable device that is best described as a digital worry bead or Kombolói — not so much a worry bead as something to capture and diffuse your anxiety. It works by capacitively linking your tension through a unique capacitive touch sensor and then harn…
Design Art TechnologyGeneralHardwareInnovationInteraction TermsMotionPost-GUIProjectsTimeTouchNew Interaction RitualsTheory Objectuser interface
DLD (Digital, Life, Design) is Europe’s conference for the 21st century, covering digital innovation, science and culture and bringing together thought leaders from Europe, the Middle-East, America and Asia. The three-day event is chaired by publisher Hubert Burda and investor Joseph Vardi and hosted by Stephanie Cz…
For LIFT08 this year I’ll be co-organizing a workshop with Fabien Giardin and Nicolas Nova on the challenges and visions of ubiquitous computing. It’s fairly meta in the sense that we will look sideways at the near-future, forever just-out-of-reach promise of the seamlessly connected, always computing world. Pfft..y…
MacBook Pro display died. Or went all Arora Borealis on me. Turns out, it’s nice to return to paper and pencil every once and again. And the iPhone? I mean, you can surf and read email more-or-less, and the constraints make sure you don’t do too much of it before you get completely carried away and distracted. Plus,…
The stack of industrial design related books keeps getting higher. “Design Now!” just came in and, despite it’s size, I really kind of want to bring it everywhere I go. I even seriously contemplated bringing it with me to New York City.
“Sketching”, as I’ve learned from Mike Kuniavsky/ThingM’s Sketching in Hardware workshops and from Bill Buxton’s Sketching User Interfaces is a useful trope to help capture some of the fresh ways that design, physical and functional prototyping can be stitched together. Bringing together user experience, hardware pr…