Time for the next chapter. Shortly, I’ll be officially joining a fantastic little studio within Nokia Design called Design Strategic Projects. It’s a studio of very clever, insightful and thoughtful designers and researchers. It’s a playground of big ideas, and plenty of support to work them through. There are some…
John Marshall over at Designed Objects has ben teaching a studio design course he titles “Post-Optimal Objects” with the convenient acronym POO. These are projects that are exploratory and self-critical in a sense. They skirt between what Marshall says is fine art and design so as to address approaches for developin…
Yesterday François Bar came by the design studio to chat. He offered a perspective on a technology that made it impossible to believe the instrumentalists perspective. What we off-handedly refer to as “technology” is always about social institutions and cultural practices and never any less. It is no more “neutral”…
Alex Galloway came by to do a short talk discussing his new game “Kriegspiel” based on Guy Debord’s “The Game of War” This is a curious strategy game that Debord created while in the midst of a bit of a creative flat-spin. It was created in an artisinal mode, with 5 hand crafted editions constructed with a collabora…
Ack. This is one that drives me a little batty. Technology — friend or foe? Well, neither, of course. It’s how the technology is used that determines its normative dimensions. Right?
In order to do interdiscplinary work, it is not enough to take a ‘subject’ (a theme) and to arrange two or three sciences around it. Interdisciplinary study consists of creating a new object, which belongs to no one. Roland Barthes in “The Rustle of Language”(1)
"..the next order of business is to define design. The great American modernist Charles Eames offered the following: ‘A plan for arranging elements in such a way as to best accomplish a particular purpose’ (Eames, 1972). This definition situates design as a problem-solving discipline, with problems here defined and sol…