Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Mar 26, 2008 – Apr 16, 2008
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Apr 16, 2008
Some saran-wrapped pre-market cars convoy up the PCH. They’re all heavily instrumented — you can see instrument fittings and computers inside. Each has a driver and some kind of tech dude in the passenger seat.
Design
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Apr 14, 2008
Ian Bogost is featured in this NPR story on video games — entertaining diversions or substantial implication-rich forms of creativity? There’s no one answer, only conversations around this topic. With the video game industry proclaiming that it is all grown up (110%+ growth in the last year, etc), the “industry” wil…
Design for ImplicationsPlayvideo games
Apr 14, 2008
Anthony Dunne // Dunne & Raby from Innovationsforum on Vimeo.
DesignDesign for ImplicationsDesign Technologydesign implicationsTheory Object
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Apr 11, 2008
Time for the next chapter. Shortly, I’ll be officially joining a fantastic little studio within Nokia Design called Design Strategic Projects. It’s a studio of very clever, insightful and thoughtful designers and researchers. It’s a playground of big ideas, and plenty of support to work them through. There are some…
DesignGeneralNokia
GPSDrawing.jpg
Apr 09, 2008
How do you find the spirit and play of exploration in an optimized geography?
DesignPost-Optimal DesignTheoryLandscape as InterfaceThemes
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Apr 07, 2008
John Marshall over at Designed Objects has ben teaching a studio design course he titles “Post-Optimal Objects” with the convenient acronym POO. These are projects that are exploratory and self-critical in a sense. They skirt between what Marshall says is fine art and design so as to address approaches for developin…
Designpost-optimal designpost-optimal objectsAir Guitar HeroInnovationPost Optimal ObjectsProjects
Apr 05, 2008
Yesterday François Bar came by the design studio to chat. He offered a perspective on a technology that made it impossible to believe the instrumentalists perspective. What we off-handedly refer to as “technology” is always about social institutions and cultural practices and never any less. It is no more “neutral”…
designconsumption
Apr 01, 2008
Alex Galloway came by to do a short talk discussing his new game “Kriegspiel” based on Guy Debord’s “The Game of War” This is a curious strategy game that Debord created while in the midst of a bit of a creative flat-spin. It was created in an artisinal mode, with 5 hand crafted editions constructed with a collabora…
playGamesBook StuffDesignSoftware
RFID Ads
Mar 26, 2008
Ack. This is one that drives me a little batty. Technology — friend or foe? Well, neither, of course. It’s how the technology is used that determines its normative dimensions. Right?
Book StuffDesignGeneralTheorywriting