Some saran-wrapped pre-market cars convoy up the PCH. They’re all heavily instrumented — you can see instrument fittings and computers inside. Each has a driver and some kind of tech dude in the passenger seat.
Ian Bogost is featured in this NPR story on video games — entertaining diversions or substantial implication-rich forms of creativity? There’s no one answer, only conversations around this topic. With the video game industry proclaiming that it is all grown up (110%+ growth in the last year, etc), the “industry” wil…
Time for the next chapter. Shortly, I’ll be officially joining a fantastic little studio within Nokia Design called Design Strategic Projects. It’s a studio of very clever, insightful and thoughtful designers and researchers. It’s a playground of big ideas, and plenty of support to work them through. There are some…
John Marshall over at Designed Objects has ben teaching a studio design course he titles “Post-Optimal Objects” with the convenient acronym POO. These are projects that are exploratory and self-critical in a sense. They skirt between what Marshall says is fine art and design so as to address approaches for developin…
Yesterday François Bar came by the design studio to chat. He offered a perspective on a technology that made it impossible to believe the instrumentalists perspective. What we off-handedly refer to as “technology” is always about social institutions and cultural practices and never any less. It is no more “neutral”…
Alex Galloway came by to do a short talk discussing his new game “Kriegspiel” based on Guy Debord’s “The Game of War” This is a curious strategy game that Debord created while in the midst of a bit of a creative flat-spin. It was created in an artisinal mode, with 5 hand crafted editions constructed with a collabora…
Ack. This is one that drives me a little batty. Technology — friend or foe? Well, neither, of course. It’s how the technology is used that determines its normative dimensions. Right?