Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jul 29, 2007 – Aug 20, 2007
w31/w32/w33/w34/
flavonoid
Aug 20, 2007
I’m in a fit of over-design. Here I am on the sixth edition of Flavonoid, which is going rather well. It does pretty much everything I would like it to do, save a proper rest mode, some little bit of recoding to make it more fuel efficient, a pedometer (step-counting) mode per Dennis’ request and, well — mostly comm…
Book StuffDesign Art TechnologyFlavonoidHardwareTheory Object
Flavonoid Work Space
Aug 12, 2007
In the midst of trying to finish this first run of Flavonoid boards — getting the firmware right, finding little gotchas in the design, little mistakes in the assembly process — I keep flipping back and forth between thinking about the minutiae of assembly and the craft work, and the 6-mile-up design theme. The minu…
AtmelFlavonoidHardwareInteraction TermsMobileMotionTheory Object
Flavonoid Console
Aug 05, 2007
Here’s a revamped Flavonoid configuration console. This allows easy configuration over USB. There’ll be a few more commands in here for other features and crap, especially extracting the recorded data. This harkens back to the old school VT100 style terminal controls. There’s no drag-and-drop here, just words and co…
AtmelBook StuffFlavonoidHardwareHow Touser interface
Flavonoid Power
Aug 05, 2007
Power. Faced with the design challenges of keeping things that don’t sleep awake as long as possible. One of the more intriguing aspects of the Flavonoid project has been to find ways that it can stay active and recording without it requiring a large, heavy battery. This battery here — the “Powerizer” — is about as…
AtmelBook StuffDesign Art TechnologyFlavonoidHardwareHow To
Debugging Harness
Aug 03, 2007
From a distance, the craftwork of prototyping speculative devices is really, really exciting to me. Thinking about design, electronics, construction, developing activated objects that actually work? That’s great.
Book StuffDesign Art TechnologyFlavonoidGeneralHardwareHow ToInnovationTheory Object
Real Time Clock
Jul 30, 2007
So, the evolution of machinery has led to the eponymous “sleep” mode, or “sleep state” for digital devices. Our phones and computers and stuff — they can go to sleep. I think the first time I saw this (and was somewhat fascinated) was when a PC I was using had this BIOS that could put the computer into a hibernate m…
Book StuffGeneralHardwareInnovationInteraction TermsTimeuser experienceTheory Object
Jul 30, 2007
A viral campaign based on the premise that computers and other digital kinds of things can exhibit emotions, like jealousy. They certainly exhibit stubborness, insolence, daring-do, morose sorts of apathy moods, memory loss, short-term memory loss, deep depressions leading to suicide, and the occasional carbuncle an…
Book StuffGeneral
A white PCB with some green LEDs
Jul 29, 2007
Our devices are evolving into persistent companions, more like pets or friends than tools. Explore how perpetual presence shapes our relationship with technology
devicefuturetechnologyambient
R0014280
Jul 29, 2007
Most of the artifacts from the near future I’ve been designing and making have this peculiar property where there’s no on-off switch. I first started thinking about this peculiar idea when I thought about how basically all of my digital stuff just stays on. My laptop. My normal human phone. My mobile phone. These th…
Book StuffDesign Art TechnologyGeneralInnovationInteraction TermsTime