Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jan 26, 2007 – Feb 19, 2007
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Arduizzled
Feb 19, 2007
Yesterday at IMD we had a ball workshopping design and technology for device art using the Arduino. Fun stuff.
art technologyart-technologyworkshopArduinoAtmelDesign Art Technology
Lift2007_FrontPage
Feb 09, 2007
A Second Life avatar produces 1,685 pounds of CO2? And an acre of real estate in Second Life produces 99 tons of CO2? What gives?
ecologyenergygreenhouse effectsecond lifeBook StuffDesign for ImplicationsGeneralSocial Practice
Feb 08, 2007
This week I’m at the Lift Conference. I went last year and had an amazing time meeting a really novel cast of participants, and not all of them alpha-geeks by any means. There were people from the UN, doctor’s, bankers, homemakers, senior citizen’s advocates, artists, researchers, university professors, architects a…
General
Flavonoid v.01s (I2C)
Feb 04, 2007
This is another Flavonoid variation. I fear there are now becoming more than is reasonable to manage. Each one reflects a different design sensibility and a learn-through-practice approach. I decided to use the I2C protocol for many of the devices, largely to address the challenge of routing too many signals and in…
Book StuffDesign Art TechnologyFlavonoidHardwareInteraction TermsMotionProjectssensorTimeTouch
Jan 30, 2007
These are some images documenting one of the first Flavonoid prototype designs. During this process, I was learning how to turn the schematic design for the project — the “logical” description that shows circuit connections and components — into materialized printed circuit boards. As part of that process, I sent th…
blogjectscomputer-human interactionpervasive electronic gamessensorsAtmelBook StuffDesign Art TechnologyDesign for ImplicationsDisruptionFlavonoidHardwareMobileMotionPeculiarPost-Optimal DesignsensorTheoryTimeTouchuser experienceDurable Affinityuser interface
Jan 28, 2007
Vis-à-Vis is a series of multi-player games that utilize physical body movements to control the point of view in a first person perspective computer game. The framework uses a TabletPC, held in the player’s outstretched arms, to display the point of view one would normally see while playing a computer game.
electronic gamesMotionNew Interaction RitualsProjectssensorLocation BasedPhysical Play
Remote Control for Keyboard
Jan 27, 2007
Without too much ado, I’ve been seeing how it goes designing in a Bluetooth module with the Arduino Mini. It’s not difficult at all, really. The thing that gives me a belly-ache is how relatively expensive Bluetooth modules are, generally. This one here set me back around $60USD, single units. It doesn’t get much ch…
ArduinoBluetoothAtmelHardwareProjects
Test Harness
Book StuffDesign Art TechnologyProjectsProposalTheory
Accept or Decline..
Jan 26, 2007
Second day — after a break yesterday — trying to install World of Warcraft. It’s not fun any more. I mean, I had trouble enough trying to muster the brain waves to say, okay..I’ll give it a shot. But, this installation process is horrendous. After several patch downloads, etc., I finally got to one that said, b…
World of WarcraftBook StuffGeneral