Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Aug 5, 2010 – Sep 3, 2010
w32/w33/w35/w36/
Sep 03, 2010
That little guy up above has finally got its own academically written *History. The Arduino is historical! That means something. It means that it is significant enough to warrant a retrospective look back on its when and where and who kinds of questions. I’m glad that’s been done. There are good stories swirling aro…
ArduinoHardwareArt TechnologyHistoryMicrocontrollerThesis
20080502_19-48-15
Aug 31, 2010
Last week, or the weekending on August 29 2010, I noticed and took stock of more and more of this kind of behavior. I mean — I really noticed the ways that people get locked into their screens. It’s like “we” (those with jobs and fancy fuck-off phones and stuff) have evolved into a different kind of species.
DesignDesign as StrategyDesign FictionDesign for ImplicationsWeeknotesWeekending
JCB_03082009_175602_2534
Aug 26, 2010
Coming up is an exciting sounding workshop on the “urban internet of things — programming the real-time city.” Some more opportunities to get this one right..or at least human.
AnnouncementAnnouncements & Calls For ThingsConferenceContextsDesignUrbanWorkshopCall for PapersCityInternet of ThingsReal Time CityUrban Internet of Things
Aug 24, 2010
The disadvantage of having so much fun taking photos of skateboarders is that I have less “design research-y” photos to go along with the dispatches here from the Laboratory. So..I’m reusing some and digging deep into the archives.
Approaches to DesignConferenceDesignDesign FictionDesign for ImplicationsHow ToPresentationWeeknotesWheels On LuggageDevice Design DayWeekending
Aug 21, 2010
There was recently a wonderful article on Ars Technica interviewing the production and prop designers for Star Trek. I highly recommend giving it a read, even if you’re not a Trekkie. What I find most curious is the creative constraints that the production design was under and their solution. With a limited budget f…
DesignDesign FictionDesign Fiction ChroniclesDisplayInterfaceScience FictionThe FutureStar TrekUIuser interface
Aug 21, 2010
One of a sample of “Destination Maps” presented at SIGGRAPH Asia 2010 by a team of researchers. It shows a computer-generated emulation of the canonical napkin-style hand-drawn map. The described advantages are that it highlights relevant “neighborhood” streets and diminishes the arterials and highways that are not…
CartographyDesignLandscape as InterfacePlayPsychogeographySocial PracticeDrawingInterface DesignKitschMap-MakingMapsPaper MapsUIUser Experienceuser interfaceUX
Friday July 23 12:01
Aug 09, 2010
I can sum the last two weeks up briefly and, again — for my own record keeping. Nothing useful here, likely at all.
DesignDesign FictionDrift DeckNew Interaction RitualsNokiaWeeknotesFurnitureStudioSwiss Design NetworkThe WeekendingUIUXWeekendingX Games
Features Aren't A Measure Of Innovation
Aug 06, 2010
It’s too bad that the measure of results often must translate to quantities or business-y things, like numbers of meetings obtained or pages of PowerPoint presentations. Decanting often rich, qualitatively substantial ideas into boxes and “slides” and “decks” sloughs off so much richness that all that was learned of…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsDisruptionNew Interaction PartnersNew Interaction RitualsSocial PracticeWheels On LuggageDesign IntentFeaturesInnovationPowerpoint
3D Magazines
Aug 05, 2010
A familiar challenge is to translate the seemingly unyielding demand to put a specific technology into something because it is expected, or because the name of the technology is the new great thing. It doesn’t matter what it is in particular — I use “doorknob” as a stand-in for whatever the latest “doorknob” of the…
Approaches to DesignDesignDesign as StrategyDesign for ImplicationsHow ToObservationsThe ObjectDesign TheoryExperiencePropPrototypeUser Experience