One week from today I’ll have the pleasure of sharing a panel discussion with my old chum Sascha Pohflepp and the eminent Norman Klien as Art Center rounds out its summer “Made Up” residency studio program. Fun. Come out and check it out!
Just a fragment of a post — something that’s been sitting in drafts for a few months now for some reason. I guess I was trying to find something to put alongside of it, but it sits well by itself.
DesignDesign as StrategyDesign FictionDesign for ImplicationsThe FutureartArt TechnologyFutureFuturistsFuturystReperceivingStuart Candy
That little guy up above has finally got its own academically written *History. The Arduino is historical! That means something. It means that it is significant enough to warrant a retrospective look back on its when and where and who kinds of questions. I’m glad that’s been done. There are good stories swirling aro…
Last week, or the weekending on August 29 2010, I noticed and took stock of more and more of this kind of behavior. I mean — I really noticed the ways that people get locked into their screens. It’s like “we” (those with jobs and fancy fuck-off phones and stuff) have evolved into a different kind of species.
DesignDesign as StrategyDesign FictionDesign for ImplicationsWeeknotesWeekending
Coming up is an exciting sounding workshop on the “urban internet of things — programming the real-time city.” Some more opportunities to get this one right..or at least human.
AnnouncementAnnouncements & Calls For ThingsConferenceContextsDesignUrbanWorkshopCall for PapersCityInternet of ThingsReal Time CityUrban Internet of Things
The disadvantage of having so much fun taking photos of skateboarders is that I have less “design research-y” photos to go along with the dispatches here from the Laboratory. So..I’m reusing some and digging deep into the archives.
Approaches to DesignConferenceDesignDesign FictionDesign for ImplicationsHow ToPresentationWeeknotesWheels On LuggageDevice Design DayWeekending
There was recently a wonderful article on Ars Technica interviewing the production and prop designers for Star Trek. I highly recommend giving it a read, even if you’re not a Trekkie. What I find most curious is the creative constraints that the production design was under and their solution. With a limited budget f…
One of a sample of “Destination Maps” presented at SIGGRAPH Asia 2010 by a team of researchers. It shows a computer-generated emulation of the canonical napkin-style hand-drawn map. The described advantages are that it highlights relevant “neighborhood” streets and diminishes the arterials and highways that are not…
CartographyDesignLandscape as InterfacePlayPsychogeographySocial PracticeDrawingInterface DesignKitschMap-MakingMapsPaper MapsUIUser Experienceuser interfaceUX