I’m engaging in what seems like an unending exercise in shuffling and reorganizing all of the intelligence and insights that live in various PDFs and such all in my electronic and analog libraries. I have no idea what the most effective way to organize the stuff is — I’ve tried knowledge management tools and pract…
My take on the relationship with EA at IMD is that its problematic, in general because it overwhelms the Games track in the division. Many students are here for “games” and see the division as a way to get on the inside track to a job at EA.
Ever since Bruce Sterling’s up-close-and-personal polemic the other day, I’ve been all hopped-up on the [w:spime]. The idea of an object that knows itself — it’s history, where it’s been, where it should be, and can self-describe in a rich way is enthralling for some reason right now.
The Dupay Institute has gained attention for its SimWar package, which utilizes a meticulously compiled database of past military campaigns. This software not only aids military leaders in making informed decisions but also sparks curiosity about the intersection of technology and warfare. As we delve into this intriguing world, we find that the military's engagement with simulation mirrors the consumer's fascination with military-themed video games, revealing deeper insights into human behavior and strategy. It’s a captivating exploration of how digital tools reshape our understanding of conflict and command.
This blog post features an enlightening interview with Jane McGonigal, a visionary game designer known for her innovative approach to play and social interaction. The author reflects on their collaboration with Jane, expressing admiration for her ability to transform how we view games and their impact on society. Through her teachings, they've discovered a new lens through which to explore the interplay between technology and community, revealing the art of hacking social formations for a more connected experience.