Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jan 28, 2007 – Feb 25, 2007
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R0012414
Feb 25, 2007
Recently at IMD we had a ball workshopping design and technology for device art using the Arduino. Fun stuff.
Arduinoart technologydevice artdigital artDIYBook StuffDesign Art TechnologyHardwareHow To
Cylon Detector In Operation
Feb 24, 2007
An on-going project that requires the display of alphabetic and numeric characters using a 5×7 LED matrix turned me towards a chip by Maxim IC — the MAX6953. The chip, while expensive (~$8), has lots of built-in features that mitigate the damage to my purse, trading such in kind for time-saved. It will directly driv…
ArduinoCylon DetectorHow ToMotionsensorSlow MessengerAccelerometerBattlestar GalacticaCylonHardwareI2CMAX6953New Interaction RitualsTWI
Feb 21, 2007
Dear Julian Bleecker,
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Arduizzled
Feb 19, 2007
Yesterday at IMD we had a ball workshopping design and technology for device art using the Arduino. Fun stuff.
art technologyart-technologyworkshopArduinoAtmelDesign Art Technology
Lift2007_FrontPage
Feb 08, 2007
A Second Life avatar produces 1,685 pounds of CO2? And an acre of real estate in Second Life produces 99 tons of CO2? What gives?
ecologyenergygreenhouse effectsecond lifeBook StuffDesign for ImplicationsGeneralSocial Practice
Feb 07, 2007
This week I’m at the Lift Conference. I went last year and had an amazing time meeting a really novel cast of participants, and not all of them alpha-geeks by any means. There were people from the UN, doctor’s, bankers, homemakers, senior citizen’s advocates, artists, researchers, university professors, architects a…
General
Flavonoid v.01s (I2C)
Feb 04, 2007
This is another Flavonoid variation. I fear there are now becoming more than is reasonable to manage. Each one reflects a different design sensibility and a learn-through-practice approach. I decided to use the I2C protocol for many of the devices, largely to address the challenge of routing too many signals and in…
Book StuffDesign Art TechnologyFlavonoidHardwareInteraction TermsMotionProjectssensorTimeTouch
Jan 30, 2007
These are some images documenting one of the first Flavonoid prototype designs. During this process, I was learning how to turn the schematic design for the project — the “logical” description that shows circuit connections and components — into materialized printed circuit boards. As part of that process, I sent th…
blogjectscomputer-human interactionpervasive electronic gamessensorsAtmelBook StuffDesign Art TechnologyDesign for ImplicationsDisruptionFlavonoidHardwareMobileMotionPeculiarPost-Optimal DesignsensorTheoryTimeTouchuser experienceDurable Affinityuser interface
Jan 28, 2007
Vis-à-Vis is a series of multi-player games that utilize physical body movements to control the point of view in a first person perspective computer game. The framework uses a TabletPC, held in the player’s outstretched arms, to display the point of view one would normally see while playing a computer game.
electronic gamesMotionNew Interaction RitualsProjectssensorLocation BasedPhysical Play