An on-going project that requires the display of alphabetic and numeric characters using a 5×7 LED matrix turned me towards a chip by Maxim IC — the MAX6953. The chip, while expensive (~$8), has lots of built-in features that mitigate the damage to my purse, trading such in kind for time-saved. It will directly driv…
This week I’m at the Lift Conference. I went last year and had an amazing time meeting a really novel cast of participants, and not all of them alpha-geeks by any means. There were people from the UN, doctor’s, bankers, homemakers, senior citizen’s advocates, artists, researchers, university professors, architects a…
This is another Flavonoid variation. I fear there are now becoming more than is reasonable to manage. Each one reflects a different design sensibility and a learn-through-practice approach. I decided to use the I2C protocol for many of the devices, largely to address the challenge of routing too many signals and in…
Book StuffDesign Art TechnologyFlavonoidHardwareInteraction TermsMotionProjectssensorTimeTouch
These are some images documenting one of the first Flavonoid prototype designs. During this process, I was learning how to turn the schematic design for the project — the “logical” description that shows circuit connections and components — into materialized printed circuit boards. As part of that process, I sent th…
blogjectscomputer-human interactionpervasive electronic gamessensorsAtmelBook StuffDesign Art TechnologyDesign for ImplicationsDisruptionFlavonoidHardwareMobileMotionPeculiarPost-Optimal DesignsensorTheoryTimeTouchuser experienceDurable Affinityuser interface
Vis-à-Vis is a series of multi-player games that utilize physical body movements to control the point of view in a first person perspective computer game. The framework uses a TabletPC, held in the player’s outstretched arms, to display the point of view one would normally see while playing a computer game.
electronic gamesMotionNew Interaction RitualsProjectssensorLocation BasedPhysical Play