Humbo: Project Audio's Personal Radio
A personal radio station built as a physical listening instrument
Humbo personal radio prototype in a wooden enclosure with a stainless front, analog VU meter, speaker, and side dials.
Humbo, Project Audio's Personal Radio
CREATIVE TECHNOLOGYINTERACTION DESIGNPRODUCT DESIGNPROTOTYPERESEARCHSPECULATIVE PROTOTYPE
Project Summary
Project Audio imagined a world in which personal communication happened through broadcasting. Humbo gave that proposition a physical form: a wooden and stainless radio-like device with a dial, meter, switch, speaker, and microphone arranged around a ritual of searching, listening, and being heard.
Client:Nokia
Team: Julian Bleecker, Nokia Design Strategic Projects, Aeolab, RIG
Project Year:2011
Project Dates:
Published On:Sep 7, 2026, 12:00
Updated On:Sep 11, 2026, 12:00
Written By: Julian Bleecker
humbo-project-audio-personal-radio
Project Semantic Tags
BROADCASTINGCOMPUTER PROGRAMMINGCONNECTED AUDIOCREATIVE DIRECTIONCREATIVE TECHNOLOGYELECTRICAL ENGINEERINGENGINEERINGHCIHUMBOINDUSTRIAL DESIGNINTERACTION DESIGNINTERNET RADIOIXDNOKIANOKIA DESIGN STRATEGIC PROJECTSPERSONAL RADIO STATIONPHYSICAL COMPUTINGPRODUCT DESIGNPROJECT AUDIOPROTOTYPERESEARCHSPECULATIVE PROTOTYPETEAM LEADERSHIPTUNINGUX

The Project

In 2011, Nokia Design Strategic Projects asked what audio communication might become when every person had a channel. Humbo, Project Audio's Personal Radio, answered with an assembled prototype: a portable internet radio built around an N900, a rotary tuning dial, an analog VU meter, a speaker, a microphone, and a three-position broadcast control.

Join nearly 21,000 members connecting art, product, design, technology, and futures.

A speculative prototype

Humbo was developed in 2011 through Nokia Design Strategic Projects in Los Angeles. The project imagined an everyday world where people could maintain personal broadcast channels and tune through a live field of voices, music, rooms, and ambient sound. Its working device used an N900 as a streaming engine and carried the physical cues of radio: a broad tuning dial, a VU meter, a three-position mechanical switch, a momentary “peek” button, a speaker, a microphone, and a battery.

Here, speculative names an expanded terrain of possibility. Prototype names the significant functional implementation of that terrain. Humbo was built as an artifact from a world where personal broadcasting already had ordinary rituals, equipment, and social habits.

This speculative exploration and prototype came about at a time where big tech was closing previously open platforms, and reifying the control over networked media experiences. We wondered what a more distributed, decentralized approach to networked media could look like.

A personal radio station

Project Audio began with a proposition that was both simple and expansive: what if every person had a broadcast channel? The project pitch described “one box, one person, one channel, one voice,” with each portable object acting as a small radio station. Broadcasting could become a mode of personal communication, carried through live voice, ambient sound, music, or the sounds of a place.

Humbo gave that proposition a body. The project called for a personal, portable, internet-connected audio streaming and receiving device. It used a Nokia N900 as its internal engine and surrounded the phone with a dedicated set of physical controls: a 360-degree tuning dial, a three-position mode switch, an analog VU meter, a volume mechanism, a momentary peek button, a speaker, a microphone, and a battery.

Humbo personal radio prototype in a wooden enclosure with a stainless front, analog VU meter, speaker, and side dials.
Humbo in its assembled form: a wooden enclosure, stainless face, speaker, meter, and side-mounted controls. The phone is present in the system, while the interaction is carried by the radio-like object.

The project archive calls the device a Personal Radio Station. “Humbo,” marked FPO in the working specification, was a portable internet-connected audio streaming and receiving device. Each active device could become a station. Other Humbos could tune in. A person could broadcast their surroundings, listen to someone else, or send a muffled stream that carried audible presence while leaving speech indistinct.

The proposition gave broadcasting an intimate scale. Humbo treated a channel as something a person could inhabit: a small ongoing audio presence for friends, strangers, or anyone moving through the dial.

The phone as engine, the object as interface

The project deliberately moved the central question into the object around the phone. A phone arrives with a settled set of interaction expectations: a screen, touch, menus, notifications, personal ownership, and contexts shaped around looking down at a small rectangle. Those expectations narrow the range of gestures, distances, attention patterns, and social meanings available to an audio experience.

Humbo used the N900 as a technical engine for streaming and playback. Its public identity came from the object around it. The design imagined a person turning a broad dial, waiting for the meter to swing, listening for a station, and holding the device as a radio. The enclosure created room for a different question: what does networked communication feel like when the phone supplies the computation and another object supplies the interaction?

This is the value of working through an alternate container. Applied Speculation and Design Fiction can move a question into a form with different affordances, habits, and expectations. A dedicated object can stretch the semantics of communication through weight, distance, tactility, sound, mechanical resistance, and shared attention.

The proposed interaction

The Humbo MkII specification organized the proposed experience into three modes: Listening, Broadcasting, and Muffled Broadcasting. The three-way switch would make the state of the device physical and immediate. There was no off switch in the proposed interaction.

In the proposed Listening mode, the dial would sweep across a limited field of active stations. The project imagined fewer than twenty-four stations for the MkII prototype. The gaps between them could carry static or another aural indication that no station had been found. Tuning a station would cause the analog meter to swing. The peek button could play the station’s identifier, or give a small audio primitive when the dial rested between stations.

The proposed Broadcasting mode would turn the device into a station that another Humbo could find. The microphone would send a live stream and the meter would indicate its level. The rotary control would have no role in this mode, leaving the body of the device quiet while the person’s surroundings became the broadcast.

The proposed Muffled Broadcasting mode would keep the channel present while making speech and other sounds semantically uncertain. The specification proposed low-pass filtering or extreme compression. The result would communicate that someone was there, without delivering a fully intelligible account of what they were saying.

Tuning was the social ritual

The project notes compared Humbo with two related Project Audio propositions. AudioJumper treated friends as presets. BillCast organized discovery around local proximity. Humbo used the long turn of a dial, with stations distributed across a field that could contain active spots, empty stretches, favorites, and call signs.

Archive artifact · the UX of tuning in
Humbo is the HAM radio of audio broadcasting.

You turn and turn and turn the dial, seeking things out.

Humbo is about dialing-in, sweeping through perhaps empty stretches of the broadcast spectrum.
Excerpt from “A Thematic Take On AudioJumper, BillCast and Humbo — The UX of Tuning-In,” a Project Audio working note.

Tuning made discovery gradual. A station could be recognized by its position, revisited later, or found by moving through the empty space around it. The ritual held uncertainty in the interaction itself. The listener did not choose from a list of names and thumbnails.

Archive artifact · original conceptual note
A Thematic Take On AudioJumper, BillCast and Humbo — The UX of Tuning-In

Humbo is the HAM radio of audio broadcasting.

Turn and turn the dial, seeking things. There is a sense of what seems to be where on the dial: dial-in, sweep empty stretches, mark spots.
Excerpt from the original Project Audio conceptual note, “A Thematic Take On AudioJumper, BillCast and Humbo — The UX of Tuning-In.”

Films as interaction studies

The source volume contains several kinds of film work, and they carry different kinds of evidence. PersonalInternetRadio.mov, 23.7 seconds, presents changing waveform traces beside analog VU-meter graphics. PersonalInternetRadio-TuningIn.mov, 15.4 seconds, continues that study through changing meter responses and sparse tuning states. These two films read as conceptual UX probes: they explore the audiovisual grammar of tuning and signal without claiming to show the finished device in use.

The “Six Billion” title film, 70.17 seconds: the proposition moves through the assembled Humbo enclosure and the lab around it.Mux asset; original archive file: NDLT-ProjectAudio-SixBillion.Titles.Streamable.mov
PersonalInternetRadio, 23.71 seconds: a conceptual tuning study pairing sparse waveform traces with analog VU-meter responses.Mux asset; original archive file: PersonalInternetRadio.mov
PersonalInternetRadio-TuningIn, 15.42 seconds: a second conceptual study of changing meter responses and sparse tuning states.Mux asset; original archive file: PersonalInternetRadio-TuningIn.mov

The 70.1-second “Six Billion” title film places the proposition beside the object and the lab. Its title card asks, “Imagine if each of us 6 billion had our own radio station?” before moving through the assembled enclosure and the line “For everyone.” The 28.8-second rough cut carries similar footage alongside editing instructions. The longer August 3 camera clips show people handling the enclosure near test equipment and a computer. Together, these films connect the idea, the object, and the work of making while leaving the exact live behavior of the prototype open.

From proposition to electronics

The July 25, 2011 Aeolab MkII proposal divided the build into three short phases: initial research and development on the N900, a rough functional prototype with breadboarded hardware, and a final prototype with custom PCBs, revised software, and an integrated enclosure. The archive photographs show that progression as a set of parts that could be handled, wired, tested, and eventually gathered into one object.

Humbo prototype electronics on a white table, including a Nokia N900, yellow battery pack, custom circuit board, blue rotary dial, switch strip, and analog VU meter.
The Humbo system before enclosure integration: the N900, power, custom electronics, tuning control, mode switches, and VU meter arranged as one physical assembly.

The custom board joined the networked phone engine to the controls that gave the device its character. A blue rotary control projected from the board. A separate strip carried three switches. Wires, connectors, battery cells, and a meter made the system legible as a physical arrangement rather than a phone application with a decorative shell.

Close-up of the Humbo custom circuit board, battery pack, blue rotary control, wiring, and separate three-button switch strip.
The board, power pack, rotary control, and mode switch strip.
Underside of the Humbo custom circuit board, showing solder points, wiring, and the rotary-control connection.
The reverse side of the board, where the control logic becomes solder, wire, and connection.

Making in the workshop

Material-making is sense-making. For this kind of applied speculation, model making and prototyping belong within the work: the people discussing a listening gesture need ready access to the tools, materials, and people who can build it. Moving quickly from an idea to a thing in the hand lets them feel the size of a dial, try a grip, and examine how the controls sit together.

Wooden Humbo enclosures, machined metal faceplates, knobs, and switch panels arranged across a blue-covered workbench.
Enclosures, faceplates, and control fittings on the bench.

An integrated workshop keeps those conversations close to the making. A model maker can take part in the discussion, try a fitting, bring the object back, and hear what people notice while handling it. Treating fabrication as an external handoff separates those exchanges. The facility needs to support discussion, electronics, programming, machining, fitting, and assembly as part of the same ongoing work.

A person uses a screwdriver inside a wooden Humbo enclosure at a workbench covered with tools and metal fittings.
Fitting hardware inside the wooden enclosure.
A hand holds the green Humbo circuit board with its blue rotary control, connectors, and attached wires.
The rotary control and circuit board in the hand.

Humbo’s photographs bring that work into view: wooden bodies, machined fronts, loose controls, a board held between fingers, and the open enclosure on the bench. The large side dials of the earlier prototype remain visible alongside the smaller controls and carefully fitted panels of the refined unit.

Humbo viewed from above and in front, showing three small metal top controls, a mesh opening, a shaped analog meter window, and a circular speaker grille.
Humbo, with its top controls and shaped meter window.
Overhead view of the Humbo top panel with three metal knobs, small person symbols, and a rectangular mesh opening set into wood.
Three controls and a mesh opening in the wooden top.

The meter made audio visible without making it visual

The VU meter was a central design decision. It gave broadcasting and listening a physical signal while keeping the experience primarily auditory. A swing could show that a station was present, that sound was moving through the device, or that someone might be listening. The meter offered a small visual confirmation without turning the experience into a screen interface.

The archive contains studies of rectangular and circular meter hardware, including dimensions and cutout references. The assembled Humbo used the rectangular meter as part of the stainless front, above the speaker. The result gave the object the visual vocabulary of a radio while preserving the possibility that a person could operate it by feel and listen without watching.

Composite sheet of analog VU meter hardware studies, photographs, and dimensional drawings used in Humbo prototype development.
VU-meter studies: hardware references, dimensional drawings, and the visual grammar that carried audio level into the object.
Close-up of the Humbo prototype's N900 interface board and blue 360-degree rotary tuning dial.
The blue rotary control became Humbo’s main listening interface. The N900 remained inside the system as a source of networked audio and computation.

A physical proposition for a different kind of communication

The Project Audio pitch described its aim as inverting point-to-point communication and preserving “the power of live voice.” Humbo gave that inversion a physical form. The specification described broadcasting, listening, and muffled broadcasting as modes of the device. Another person could turn toward the channel, hear the meter respond, and find a voice or room somewhere in the field.

That set of behaviors carried a different social vocabulary from calling, messaging, or opening an app. The device established a relationship between a person and a channel, between a hand and a dial, and between a voice and an uncertain audience. The phone made the network possible.

Humbo remains an important Project Audio artifact because it joined a speculative proposition to an assembled object. Its wood, stainless steel, meter, speaker, switches, circuit board, battery, and N900 each held a part of the question. Together they formed a personal radio station that could be tuned, handled, heard, and imagined as part of everyday life.

Domain practices in the work

Humbo is HCI / UX and IXD research expressed through an industrial object, an audio interaction system, and working electronics for network broadcasting.

HCI / UX / IXD

Designed tuning as discovery: active stations, static between broadcasts, aural station identification, the peek interaction, three listening and broadcasting modes, and a radio ritual without a screen or conventional off switch.

Industrial Design

Specified the portable radio form around a 360-degree tuning dial, VU meter, three-position mechanical switch, volume control, peek button, speaker, microphone, and battery.

Engineering / Electrical Engineering

Worked through the N900 streaming engine, custom circuit board, rotary control, analog meter, audio input and output, power system, and networked broadcast behavior as one physical device.

Computer Programming

Defined the software states for listening, broadcasting, and muffled broadcasting, including station discovery, stream handling, dial positions, station identifiers, filtering, and audio feedback.

Creative Direction / Team Leadership

Directed Humbo’s conceptual and experiential framing within Project Audio, connecting its tuning ritual to the adjacent AudioJumper and BillCast propositions and carrying the idea across service, interaction, object, and prototype form.

An implemented field of possibility

Humbo gave Project Audio a working object for examining how audio sharing might be encountered through a device rather than a screen. Its material form and functioning behavior held together a social service, an interaction model, a listening ritual, and a piece of consumer electronics. The prototype remains a record of speculative prototyping as an applied design practice: a functioning artifact that made a possible world available to hear, handle, and discuss.

Humbo: Project Audio's Personal Radio Image Gallery