Project Summary
MobileSCOUT, by Julian Bleecker, Scott Paterson and Marina Zurkow, is a public art project that collects audio narratives of your local surroundings, personal rituals and public sightings. Using your mobile phone, you leave a voice message of your observations about the flora (landscapes), fauna (characters) or behaviors (events) that populate your surroundings.
The project explores the use of mobile phones as tools for public art and storytelling, leveraging VXML (Voice eXtensible Markup Language) to create a voice-based application that allows users to interact with the system through voice commands and touch-tone inputs.
This was all pre-smartphone, or just around the time of their early emergence — and before the whole idea of developing apps for mobile phones was available and even understood as “a thing”. It was an experiment in using the technology available at the time to create a collective audio tapestry of everyday life.
Client:
Near Future Laboratory Team: Near Future Laboratory
Project Year:
2004
Published On:
Jan 3, 2026, 14:18
Updated On:
Jan 3, 2026, 14:18
Written By: Julian Bleecker
mobile-scout Project Semantic Tags
MOBILE PHONESPUBLIC ARTSOFTWARE
This project was a kind of extension of PDPal, focusing on collecting audio narratives via mobile phones about local surroundings, personal rituals, and public sightings. It invited participants to leave voice messages describing the flora, fauna, or behaviors they observed in their environment.
It was an experiment in using mobile phones as tools for public art and storytelling, leveraging the technology available at the time to create a collective audio tapestry of everyday life. The basis for the interaction was VXML (Voice eXtensible Markup Language), which allowed users to interact with the system through voice commands and touch-tone inputs. It made creating a voice-based application more accessible in that you could script the interaction flow and logic using that particular markup language. It included voice recognition capabiliites, and the ability to record and playback audio messages.
I was super intrigued by the possibilities of the platform and so did a few projects leveraging it, including a commission to create an alert system for following baseball games, and this system that allowed people to call in to leave audio messages about their feelings about civil society at a time of (admittedly mild compared to today) a murmur of mild civil unrest (c. 2005).
Not much material is in the archives, but I'm glad I had held on to this brochure we had printed up to promote the project.
Want to learn more? Curious how we work? Feel like your organization could use a bit more Imagination to help make sense of the dynamic character of a kinetic marketplace?
Use the Contact Form below to discuss how you can engage Near Future Laboratory to help you make sense of your organization's possible futures.