The Reality Effect of Technoscience
Doctoral dissertation by Julian C. Bleecker, PhD in History of Consciousness, University of California, Santa Cruz

Contributed By: Julian C. Bleecker

Published On: Sep 1, 2004, 05:00:00 PDT

Updated On: Jun 28, 2026, 05:00:00 PDT

Dr. Julian C. Bleecker, PhD
_ Author
Summary

The Reality Effect of Technoscience studies how technology-based popular culture artifacts become socially, politically, and culturally real. The dissertation focuses on virtual reality, film-based special effects in Jurassic Park, and the simulation game SimCity2000 as cases where science fact, science fiction, visual culture, institutions, software, audiences, and technical practices help produce a shared sense of reality.

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Full titleThe Reality Effect of TechnoscienceAuthorJulian C. BleeckerDegreePhD in History of ConsciousnessInstitutionUniversity of California, Santa CruzDateSeptember 2004CommitteeDonna Haraway, chair; Teresa de Lauretis; Lisa RofelLength192 pagesCitationBleecker, Julian C. The Reality Effect of Technoscience. PhD dissertation, History of Consciousness, University of California, Santa Cruz, 2004.

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Abstract

The Reality Effect of Technoscience investigates the cultural, social, and political meaning of three technology-based popular culture artifacts: virtual reality technology, film-based special effects as seen in Jurassic Park, and the simulation game SimCity2000. The dissertation treats these artifacts as cases through which computer-based visual representation, science fiction, science fact, institutional practice, and popular culture help determine what feels real, credible, and consequential.

The dissertation’s central concern is the process by which a technoscientific artifact gains a tangible social reality through the actions of many human and non-human agents: laboratories, software, institutions, films, games, audiences, researchers, trade publications, cultural narratives, and technical systems. In that sense, the “reality effect” is neither only technical nor only representational. It is produced through the social work that makes an artifact matter.

Contents

  • The Virtual Reality Effect
  • The Special Effect of Technoscience
  • Getting The Reality You Deserve
  • Conclusion
  • Bibliography

Keywords

Julian Bleecker dissertation, The Reality Effect of Technoscience, History of Consciousness, University of California Santa Cruz, Donna Haraway, technoscience, virtual reality, Jurassic Park, special effects, SimCity2000, simulation games, science fiction, visual culture, technology studies.

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