Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
May 19, 2008 – May 25, 2008
w21/w22/
25/05/2008
May 25, 2008
One block from the Pacific the salt air takes its toll on a janky table and set of chairs. Venice Beach is very much in transformation, gentrifying even with the housing crisis in full-swing. One finds way over priced homes right next to mid-century cottages with piles of junk in the front yard and newspaper for win…
General
20080522_16-36-53
May 23, 2008
A hardwired, buttoned residue indicating the essentials. Some archaic (I still wince when someone, often a lawyer, asks me to send a Fax), and some now have become so vague as to be nearly meaningless in context — “Internet”?? “Extras”?? And a “Tel” short-key? Still working through interfaces for people. Close, but…
DesignKeyboardinteractionInterface
May 23, 2008
I did a Pecha Kucha style presentation on some developing thoughts on the relationships between theory and practice, and the role of a hybrid, multiple art-design-technology approach to creating and circulating culture and knowledge. “Making things” can happen in lots of ways. I’ve tried two — engineering and art. A…
DesignDesign TechnologyTheoryartpracticetechnology
May 21, 2008
Nicolas’ post the other day got me thinking. After my first job as an engineer, I wanted to find ways to do work that had more direct implications for people. I found things like Human Factors, Human-Computer Interaction, Computer Human Interaction. They had the word “human” in them, so I figured this was the engine…
DesignDesign Art TechnologyDesign TechnologyGeneralTheory
20080512_13-28-15
May 20, 2008
“Fresh” fruit sold in a posh Tokyo Midtown supermarket. Brilliant symmetries and perfections and curious delicate packing. Sorted and curated specimens. At dinner that night, I was told that Japan basically imports all of its fruit, so it becomes rather like something precious. Perhaps the plastic/foam packaging imp…
General
Design Processes
May 20, 2008
A worthwhile challenge for designers — learn how to learn. Self-evident, but I’m just sayin’. Learning the particulars of the mechanics, engineering, materials — what is often waved-off as “technology” — of the objects designed has more value than one might think at first. It’s a bit brutal at times, and daunting, a…
DesignDesign for ImplicationsUndisciplinarity
20080518_14-18-53
May 20, 2008
The Service and UI Design within Nokia Design – is expanding, and they’ve got jobs going in Palo Alto and Helsinki/Espoo for both visual and interaction designers. You’d be working directly with Chris, Adam, Younghee and Raph, and just along the org chart from Jan and myself and the rest of the Design Strategic Proj…
Announcements & Calls For ThingsGeneralNokia
May 20, 2008
While in Japan and discussing design and the implications it can create around action and thought. Nothing mystical, but maybe..For example, the Zero Waste charger scooting around the Design Strategic Projects studio. The design of the activation button which starts a charge cycle that is constrained by time, to acc…
DesignDesign for ImplicationsDesign TechnologyHardwareInterfaceNokiaTouch
20080518_13-57-26
May 19, 2008
Here in Venice, where there is a tight housing market (but not unaffected by the current deep downturn), if you want to knock down the ugly old and put up your new janga-box architectural, but don’t want to hassle with the permissions to do a new construction, you can leave one wall standing and call the project a r…
GeneralLandscape