Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jul 2, 2008 – Jul 18, 2008
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20080718_15-40-44
Jul 18, 2008
Further to Chris’ post — I found Hans Ulrich Obrist & Olafur Eliasson: The Conversation Series to be last week’s best quick-read. (Actually, I guess it was last’s weeks only quick-read, if I don’t count reading 1/2 of Austin Grossman’s cleverly sardonic “Soon I Will be Invincible”. Anyway.)
TheoryartDesignOlafur Eliasson
Einar's "Adventures in Urban Computing"
Jul 13, 2008
Einar Sneve Martinussen reports on the completion of his thesis project "Adventures in Urban Computing" from the Oslo School of Architecture and Design. I’ve been peripherally following his work ever since we first met when I was at the AHO for a NordiCHI workshop on near-field communication.
Design for ImplicationsLocative Media
iPhone for Hertzian Space
Jul 13, 2008
Architecture is the simplest means of articulating time and space, of modulating reality and engendering dreams…The architecture of tomorrow will be a means of modifying present conceptions of time and space. It will be both a means of knowledge and a means of action. Architectural complexes will be modifiable. Thei…
Design for ImplicationsDisruptionLandscapeLandscape as InterfaceNew Interaction RitualsPlayPost-GUIPsychogeographyTimeLocative Media
PSX (With Propeller) — Digital Edition
Jul 09, 2008
So, feels just a little bit like converting religions or something, but I’ve started looking into other kinds of microcontrollers for practical reasons as well as to just generally expand what sits in my prototyping sketchpad. I’ve been curious about the Parallax Propeller, which has a multi-processor (they call the…
Design TechnologyHow ToPSXSoftwareCodePlayPlaystationPropeller
Digit Word
Jul 08, 2008
At these points, technical and quotidian language practices just crack wide open the smooth pavement of the information superhighway. I personally notice way more bumps than gentle curving highway. It’s either me, or the infrastructure is giving way.
Social PracticeBumps In The Road
20080707_02-57-53
Jul 07, 2008
So, this is my analog version of a playful Playstation 2 controller for the PSX project — the one that slows the analog part of the controller down over time so, you know..when I’m playing Katamari Damacy it’s a bit more realistic that the Prince gets tired or during GTA, my guy actually gets tired from running away…
ArduinoDesign TechnologyHardwareHow ToPlayPSXPlaystationPS2
DS1803 Digital Potentiometer
Jul 07, 2008
I’ve been fussing with this digital potentiometer, the DS1803 by Maxim. They’re “digital” because you can control the resistance over its range programmatically, by sending it commands over a 2-Wire (I2C/TWI) serial interface. So, that means that I can hook it up to some microcontroller, like the Arduino, and adjust…
ArduinoAtmelHardwareHow ToCircuitDigital PotentiometerDS1803ElectronicsMaxim DS1803
Near Future Laboratory Interns
Jul 03, 2008
Looking to participate in some of the Laboratory projects? We have 2 Internship and 1 Staff Researcher Positions in Los Angeles, or in the Network. Please send inquires (a portfolio as a PDF, preferably and a short statement of your interests and aspirations) to us at hiring at nearfuturelaboratory dot com. We’re sp…
General
Our Wordle
Jul 02, 2008
Legacy post from Near Future Laboratory.
General