Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Aug 13, 2008 – Sep 5, 2008
w33/w34/w35/w36/
NearFutureLaboratory_Top15
Sep 05, 2008
The Julianipedia entry for “New/Interactive Media Art” has been finalized by the guys and gals on the editorial floor here at the Near Future Laboratory officeplex. After several years of review, discussions with leading experts and practitioners we’re finally ready to release our conclusions. And what better place…
Art TechnologyDesign Art TechnologyDesign TechnologyObservationsTheoryArs ElectronicaDefinitionInteractive MediaNew MediaNew Media Art
Safety In A Ubicomp World
Sep 03, 2008
Timo et al Mediamatic have created a superb physical instantiation of safety in an era when the network leaks rather perniciously into the physical world. Their RFID safe enclosure protects your near-field communication objects from being scanned by faulty equipment or data muggers discretely consuming the swarms of…
Design for ImplicationsInnovationMobileProximitySecurityTheoryTrust
Drift Deck
Sep 02, 2008
Drift Deck. For Conflux 2008, NYC confluxfestival.org/conflux2008/.
3D PrintedCartographyContextsDesignDesign Art TechnologyDesign for ImplicationsDrift DeckImprovisationLandscape as InterfaceMobilePeculiarPlayPost-GUIProjectsPsychogeographyUrbanAnalog Play
Aug 26, 2008
Lift Asia will be happening in a couple of weeks and I encourage you to attend if you are at all able to. (I promised myself Ars Electronica this year, which conflicts, unfortunately.) The line-up is a fantastic list of creative all-stars, as well as what sounds like a great queue of “locals” from Korea. This is an…
Announcements & Calls For ThingsConferenceLift Asia
Timing
Aug 22, 2008
Next step, testing the PCB edition of the PSX. I’m back to using a slow, low STK500 to do some debugging. Now that the firmware is fairly well squared away, most of the debugging is either a poorly solder-pasted pin (knock-wood).
AtmelHardwarePropellerPSX
History of Consciousness Hiring
Aug 21, 2008
My UCSC Grad Program, History of Consciousness, is hiring, Associate or Full Professor level. It’s the only interdisciplinary program of its kind, with a strong reputation for critical thinking both inside and outside of academia. This is the first hire since I was there from 1993-95, when I served on the graduate s…
General
Refining
Aug 20, 2008
I’m getting closer to have a second prototype of the PSX project. Strangely, I seem to be building the breadboard prototype (lower image) simultaneous with the PCB prototype (the thing on top). I think the breadboard prototype is mostly for working on the firmware for the Propeller, which is going better than I had…
3D PrintedHardwarePropellerPSXArduinoDIYGame ControllerPlaystationPlaystation 2video games
20080727_20-21-17
Aug 17, 2008
Digital Designers Rediscover Their Hands is an important piece on the ways that “sketching” in hardware can become a way to invigorate a relationship between creativity and materiality. It features some friends from the Sketching ’08 workshop that I was at a few weeks back at RISD. (Link to some stuff.)
Design TechnologyDesignFictionSketchingInHardware
PCA9306 Level Shifter
Aug 13, 2008
Persistent nagging problem — shifting logic levels between devices that are fabbed with different technologies so their voltages end up being different. Digital circuits “trigger” based on voltage levels — a logic 1 or high signal is relative to the electrical specifications of the device and the fabrication process…
AtmelHardwareHow ToPropellerPSXArduinoI2CLevel ShifterParallax PropellerTWI