I don’t regularly read Wired, but I will occasionally flip to the “Found” back page which, according to words on the networks, is moving to the inevitable user-supplied content/contest model. In the meantime, our avuncular net BFF bruces found a collation of them, which are actually quite nice to look at all in one…
DesignDesign FictionDesign Fiction ChroniclesDesign for ImplicationsInnovationscenarioFound FuturesWired Magazine
No one should be allowed to do what they’re diploma (or whatever..) says, especially if they have three of those diplomas — e.g. BS, MS, Ph.D. all in Computer Science or whatever. Should be a law. The other law? Switch what you do every 3-5 years..really. Versatility & variety & polymathic approaches to doing things…
Not directly in conversation, but in the topics that happen between people, especially when they share the same studio space (as well as the same city), Mr. Chipchase’s posting about his ACM CHI keynote had me dig this dispatch out of the “pending drafts” depot of the blog (where it’s been sitting since last year, p…
Further to augmented reality and its discontents, I wonder if this sort of augmented experience might not suffice in many situations. Human-to-human interaction of some sort, high-fi, low-tech, or material that makes rough use of digital interfaces and technologies without fetishizing the technology and its inevitab…
New Interaction RitualsObservationsartAugmented RealityBirdsBirdsongMachine Project
Contexualising critical design was the title of a paper (I only heard the talk) by Matthew Malpass, a Ph.D. student in the School of Art and Design at Nottingham Trent University.
ConferenceDesignDesign FictionDesign for ImplicationsPeculiarUndesignCritical DesignDesign Connexity
In discussions these days about Augmented Reality — really vintage high technology if there ever was such — I am reminded of Aram Bartholl‘s workshop and project WoW, which is quite relevant. For some reason — I suspect Freemason conspiracy of the highest order — Augmented Reality is making some sort of bid to regai…
Design FictionDesign Fiction ChroniclesDesign for ImplicationsDisruptionLandscapeMobilePost-Optimal DesignTourismUndesignUrbanAram BarthallAugmented Reality
Running the blog-the-dog-eared-pages algorithm on Bruce Sterling‘s fantastic “Distraction“, I’ve selected these gems. They’re all intriguing speculations about a near future world to be, complete with some insights and implications that trace the now to the then if you think about how such moments, conversations, ob…
Design FictionImprovisationInnovationLandscapeLandscape as InterfaceMotionNew Interaction RitualsPost-GUIscenarioSoftwareBlog All Dog-Eared PagesBookBruce SterlingNear Future Science FictionScenariosScience FictionService DesignTechnoculture
Design tactics from Imagination Lancaster at the Design Connexity conference dinner. Relevant to the Near Future Laboratory’s Bureau of Failures and Frack Ups.
ConferenceDesignDesign for ImplicationsDisruptionFailureInnovationPhotoUndesignUndisciplinarityCreativeInstrumentsTechniques
Design Fiction: A Short Essay on Design, Science, Fact and Fiction explores the concept of design fiction,
a practice that blends design, science fiction, and material culture to speculate about
near-future worlds. The essay delves into how design fiction serves as a tool for innovation,
critical thinking, and storytelling, enabling designers to create provocative objects
that inspire imagination and dialogue about possible futures.