While rummaging through a stack of things read and to-be re-read, I came back across this curious paper by Mark Blythe and Peter Wright called “Pastiche Scenarios: Fiction as a Resource for Experience Centred Design”. I believe I was referred to while deep into this business of “design fiction.” It describes an appr…
DesignDesign as StrategyDesign FictionDesign for ImplicationsScience FictionUndisciplinarityCritical DesignDesign StrategyPastiche Scenarios
Just a short note about the Lift Asia 09 conference in a month, September 17-18 2009. I’ll be speaking on something to do with either minor undesired paternity notoriety or, perhaps more likely — building your own world to get the future you deserve.
This arrived in the mail over a week ago and I just now managed to actually watch the thing, mostly because access to a VHS deck is not super easy. There are a few around the studio. Irony Number One: The first one I tried — which I tried because it appears to be connected via some piping of cables into a wall, prob…
Design as StrategyInnovationscenarioThe FutureCommunicationDesign for ImplicationsFutureHistoryNear Future ImaginariesVHSVision
The apparatus consists of a very tall pole which is used to gain a unique, portable vantage point to see the world. Two wide field of view cameras are used to capture video from the full height. The video is then processed to highlight specific features of the world below, mostly such things as the movement of people and the movement strategies. Individuals are highlighted using video processing algorithms to accentuate the flow of urban life. The motivation for this project is the noted urbanist, William H. Whyte, who wrote an important, short monograph that went along with a film, both called The Social Life of Small Urban Spaces. The post processed videos
Art+TechnologyPublic SpaceSurveillanceUrban DesignWilliam H. Whyte
Times Square Urban Living Room from Julian Bleecker. More Apparatus Videos.
Apparatus for Capturing Other Points of ViewDesign Art TechnologyDesign as StrategyDesign for ImplicationsInteraction TermsInterfaceLandscapeLandscape as InterfaceMotionNew Interaction RitualsObservationsPeculiarProjectsProximityPsychogeographySocial PracticeTimeUrbanDesign ApparatusDesign SketchDesign StudyDesign TechniquesInstrumentsMomentumObservationPacePublic SpaceSlowSocial Life of Small Urban SpacesSpeedSurveillanceUrban DesignVisualizationWilliam H. Whyte
A short mention of this wonderful film “Moon”, which is presently in the theaters here and there. I quite enjoyed the production design — Tom Carden pointed me to the site of the designer who created the fictional environment, giving the film a particularly lonely and somewhat constrained feeling to it, a fellow cal…
Cribbed from John Marshall’s Designed Objects blog, he and I contributed a short, analytic essay on inter/trans/undisciplinarity as it pertains to design practices for this book — Digital Blur: Stories from the Edge of Creative Design Practice. The book is forthcoming in September-ish I am told and contains a collec…
Book StuffDesignUndesignUndisciplinarityDesign Art TechnologyDesign FictionInnovation SEALsInterdisciplinarity