Near Future Laboratory Blog
Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Jun 8, 2012 – Jul 18, 2012
w23/w24/w25/w26/w27/w28/w29/
Jul 18, 2012
Two interesting project I saw yesterday at the Pecha Kucha organized at Art Center College of Design in Pasadena:
Nicolas Nova
DesignSyndicated
Jul 13, 2012
So, as I mentioned the other day, I’m in Los Angeles this summer, being a visiting researcher at the Art Center College of Design in Pasadena. The project I’m working on there is called “CURIOUS RITUALS: Gestural Interaction in the Digital Everyday” and we’ve just set up a blog about it.
Nicolas Nova
NewsSyndicated
Jul 09, 2012
… oh and btw, I’ve been quiet here because I’ve been busy on different fronts: - relocating to California for the summer, doing a “visiting researcher” residence at Art Center College of Design in Pasadena, working on a project about gesture (that I’ll blog about as soon as there is something to show) - writing the…
Nicolas Nova
NewsSyndicated
Jun 30, 2012
Recently the independent culture research lab ZZZINC interviewed me for the Mosaic online magazine. It was a pleasure to answer Paco González‘ questions on our practice at Near Future Laboratory and our work on urban data. The result is now online: Entrevista a Fabien Girardin (English version).
MethodologySyndicatedurban computing
Jun 28, 2012
www.quadrigram.com
InfoVizSyndicated
Jun 21, 2012
Just saw this intriguing link called “5 Digital Trends Shaping the Consumer Experience” sent by @iamdanw and I found it fascinating.
Nicolas Nova
Syndicated
Jun 18, 2012
Here in Los Angeles it’s mostly been programming and book editing and talking to humans. Geoff Manaugh and Nicola Twilley stopped by to do an interview for their curious cross-country mobile blog/interview platform/landscape exploration vehicle called Venue. That was good fun to discuss the various ways landscape, u…
Drift DeckLandscapeLocation BasedMobilePDPalWeeknotes
Jun 12, 2012
The other day, in a conference about video-games I co-organized in Lausanne, I instagramed this presentation by Brice Roy in which the game designer mentioned a game that can only be completed in 250 years. One of my contact (@carinaow) wondered about the very fact that “it’s longer than a lifetime” and that “nobody…
Nicolas Nova
CultureSyndicated
Jun 08, 2012
Why do I blog this? Probably because this encounter with a weird table, whose shape has been generated by a computer program, seem to exemplify the excess or the mere simplicity of adopting this approach in design/art. We’ll probably see more and more things like that.
Nicolas Nova
Syndicatedart