1/ The core move was Brandon Harwood’s building of an “AI Interaction Atlas”: a shared taxonomy of capabilities (seeded from Hugging Face Tasks—a browsable list of model task types) that then gets refined into patterns tied to real product touchpoints.

2/ Diagram choice is strategy: Statecharts.dev (plain-English guide to statecharts/state machines) is for behavior over time, while UML (the standard “blueprint” notation for system structure/interaction) is for the parts and their relationships.

3/ When your system is basically a hierarchy, show it as a hierarchy: D3 “Tidy tree” on Observable (a canonical interactive example) pairs nicely with the original “tidy tree” layout paper Tidier Drawings of Trees (PDF).

4/ “Taxonomy” is too top-down for early-stage meaning-making; better to let a pattern language (networked patterns that call on each other) emerge socially, then harden it into something people can reuse.

5/ For inventing and remixing patterns, TRIZ (a systematic method built from recurring “patterns of invention”) is a surprisingly practical way to generate non-obvious moves when everyone’s stuck in the same default solution-space.

6/ Card decks came up as “portable curriculum”: PixelSpirit Deck (a physical deck for GL Shader Language concepts) is the proof-of-concept that a tight, tactile constraint system can teach a language faster than a wiki ever will.

7/ Reality check framing: Menlo Ventures’ “State of Generative AI in the Enterprise 2025” (enterprise adoption snapshot) is a reminder that “patterns” only matter if they map to budgets, workflows, and ops—not demos.

8/ The “hyper-drop festival” metaphor landed: build temporary, high-intensity studio conditions (stages, backstage, vendors, surprises) so collaboration happens as a byproduct, not an agenda item—think retreat infrastructure like Casa Tilo (retreat center near Barcelona) or Design Inquiry: From Mainland to Island (an intensive program built around place + making).

9/ On-ramping into the digital can be physical and weird: Grafedia (handwritten “hyperlinks” in the world) plus Mysterious Package Company (immersive mystery-in-a-box experiences) sketches a playbook for invitations that feel like artifacts, not URLs.

10/ Jesper described a paper he’s working on in which futures work gets reframed as an ethics practice: you can’t know the future, so the only leverage is what you choose to build (or refuse to build) right now and sometimes “making it consistent” means changing the world, not the model.

11/ Treat prototypes like real options (the “right but not obligation” to invest later): buy cheap optionality early, hold it while uncertainty clears, then exercise without pretending you had certainty all along.

12/ Unconference energy is the template: BarCamp Philly (attendee-built schedule) shows how “set the agenda in the room” beats pre-scripted panels—and the raw chat log here is already a dataset you can mine.

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