This project was one of my early explorations into the technology and design of interactive experiences, and I was fortunate to collaborate with the talented artist Marina Zurkow on this piece.
It was exhibited at Bitforms Gallery in New York City from May 15 to June 19, 2003, as part of the "Braingirl E. Pussy Weevil" exhibition. The installation featured a screen-based 2D animated character named Pussy Weevil, whose behaviors were governed by a set of rules that defined its characteristics. The character responded to the viewer's position, influencing what was displayed on the screen.
Seen from today — or even from a few years after its creation — the technology used in Pussy Weevil may seem quite basic. However, at the time, it represented a significant step forward in exploring how digital characters could interact with viewers in physical spaces. The piece challenged traditional notions of subject-object relationships and gets into the dynamics of interaction between the viewer and the digital character.
There were no sophisticated machine vision or AI components available at the time. Not even Arduino. Instead there was lots of custom hardware, code, and a fair bit of late night ingenuity to make it all work.
The bridge between the hardware sensors (at first, ultrasonic which was so space dependent as to be an inducer of anxiety, chaos, and unpredictability; later — for ArsElectronica — replaced by floor sensors) and the Flash animation running on a mini-PC, was built using Java. Th Java code emanated a simple protocol to the Flash application simply telling it which clip to play. The simplicity of that, juxtaposed with the complexity of the hardware, was not terribly charming.
What was charming was that no one cared about that — what they cared about or enjoyed experiencing, was the character itself, and how they could influence its behavior by their own actions in the physical space.
The installation at Ars Electronica 2003 was the first time I took a piece to a large public exhibition like Ars Electronica. At the time, I was very much driven to find ways to induct myself into the art world. I remember seeking out the curator of Ars Electronica at the time (his name escapes me at the moment) when I heard he was in Los Angeles — and I approached him and made the case for including Pussy Weevil in the festival. I was fortunate that he agreed to include it. The experience of exhibiting at Ars Electronica was transformative for me, as it exposed me to a broader community of artists and technologists who were exploring similar themes and ideas.
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Marina Zurkow + Julian Bleecker present “Pussy Weevil” using Flash animation, custom code + Java to create a screen-based 2D animated character whose behaviors are reactive by a set of rules that defines its characteristics, and responds to the position of the viewer, influencing what is viewed.