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Strategy isn’t a plan.
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It’s a provocation.
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A story about a future you’re willing to bet on.
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It’s not prediction.
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It’s preparation.
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Slide decks don’t move people.
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Artifacts do.
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Prototypes do.
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Worlds implied and imbued in an implication of a thing you can see, touch, and test.
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When I try to make sense of an idea I have, one that is liminal and something I felt more than I could articulate, I make a prototype, a piece of software or hardware that feels plausible, that functions, yet is mostly here to give some structure to an thought, a feeling, an instinct. The refinement of an idea, where the refining is process; new ideas effervesce from the process of making.
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I make a prototype to help me think, to help me see into an idea, to help me make sense.
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That, in my mind, is the essense of strategy.
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Strategy is making sense of what could be, enrolling stakeholders in that sense of possibility.