An account of location-based games multiple play – A good read: Barkhuus, L., Chalmers, M., Tennent, P., Hall, M., Bell, M. and Brown, B. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. Proceedings of UbiComp 2005, Tokyo, Japan. The paper tackles the issue of how the experien…
Marco Susani, Director Advanced Concepts Group at Motorola, had some interesting words on what he calls “Aura Networks” that captures succinctly the nature of networks that are more like social meteorology than the tinkertoy network graphs we're used to. It's not a new conversation on Susani's part. It…
We focus on creating implications and provocations well beyond the commercial mainstream. There is nothing here for sale and most of these things make little sense in a normal, for-profit context. We are not a corporation, or patent-wielding design studio. We work from our instincts, self-commissioning ourselves wit…
In my blog post for O'Reilly, I dive into the heart of designing Location Based Services and User Interfaces, sharing insights ahead of my presentation at the Where 2.0 conference. This piece articulates my vision for the Geospatial Web, focusing not only on the technical infrastructure but also on the creative scenarios that can elevate user engagement. Join me as I explore how we can transform simple locations into rich, interactive experiences that resonate deeply with users.