I have always enjoyed Nicolas Nova‘s way of appending his posts with a framing statement describing why he blogged what he blogged, so I took up this Talmudic Why do I blog this? practice, but this post is about a higher order question: Why do I blog? or, more to the point, Why should design agents blog?
Book StuffInnovationscience technology studiesTheoryUndisciplinarityTheory Object
I just finally got to Liccope’s paper (ICTs and the Engineering of Encounters: A case study of the development of a mobile game based on the geolocation of terminals) on the design, development and deployment of a geolocated mobile game in Japan — Jindo, which became Nido. (I’m pretty sure this is about Mogi Mogi,…
In collaboration with The Institute for the Future of the Book, McKenzie Wark, professor of cultural and media studies at the New School is book-blogging his new book GAM3R 7H30RY, an examination of single-player video games that comes out of the analytic tradition of the Frankfurt School (not surprising..) Here’s a…
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Pack the pack for Bar Camp. Is this the alt-dot for the Alpha Class Foo Camp — Foo a playful and somewhat self-aggrandizing meme translating to Friends of [Tim] O’Reilly.
I started experimenting this summer with using orientation sensing as part of the interaction syntax for some kind of near-future cinematic interface. The idea is that your mobile device like a window into a panoramic visual story world. This is a prototype of Naimark’s Viewmaster of the future idea, in many ways. I…
viewmasterBook StuffDesignHardwareInteraction TermsInterfaceLandscapeLandscape as InterfaceMotionNew Interaction RitualsPost-GUIProjectsThemesViewmaster of the FutureVisualAugmented Reality
Here’s one project that slipped into the back of my memory until very recently for two unrelated reasons. The first is that I received an email from the Walter Philips Gallery this morning, which commissioned the MobileScout for its Database Imaginary show up at the Banff Center for the Arts, talking about the trave…