Near Future Laboratory Blog
Thoughts, Reflections, Updates & Week Notes
Sep 10, 2006 – Sep 24, 2006
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Sep 24, 2006
The rise of DIY electronics has sparked a revolution, inviting amateurs to join the ranks of seasoned experts. With open-source designs like the TuxPhone, the barriers that once confined innovation within corporate labs are crumbling. This shift not only empowers individuals to create but also fosters a spirit of collaboration and knowledge sharing. In this new landscape, the amateur becomes a crucial player, driven not by profit but by passion, learning, and the joy of creation.
device artDIYBook StuffTheory Object
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Sep 24, 2006
via worldchanging
ubicompBook StuffProjectssensorTheory Object
Arduino and the LIS3LV02DQ  Triple Axis Accelerometer
Sep 22, 2006
A mouthful otherwise known as a nice little 3-axis accelerometer from STMicroelectronics with a SPI bus, which makes it handy for interfacing in microcontroller style applications. I picked up one of these in breakout board style from the DIY heros at Sparkfun Electronics to see about its suitability for a DIY pedom…
ArduinoAtmelFlavonoidHardwareHow ToMotionProjectssensor
Sep 19, 2006
With the rise of pervasive electronic games, we are entering a realm where gaming transcends traditional boundaries. These games weave themselves into the fabric of our daily lives, transforming mundane spaces into vibrant arenas of interaction. By harnessing mobile devices and location-based technologies, players can experience gameplay that is not confined to a couch or a console. Join me as we explore this exciting frontier, where the real world and virtual adventures collide, creating a new narrative for gaming enthusiasts everywhere.
General
Video Bulb
Sep 17, 2006
So, anyway. I heard about this gadget a few years ago, but it kind of rolled off my brain. I saw some documentation about it again for this summer’s SIGGRAPH, and then I saw the Device Art article in Intelligent Agent a week or so ago and I decided I should get one — it was resonating with a bunch of stuff. I figure…
device artdigital artArt TechnologyBook StuffDisruptionTheory Object
Sep 17, 2006
John Maeda’s book Simplicity arrived the other day. It’s small, so I sat down to read it over breakfast. I hit a brick wall here, on page i (not page one, page eye, in the preface, I guess):
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Sep 17, 2006
A few notes on Vernor Vinge Paints the Future at Austin Game Conference as they pertain to some topics near and dear. I found the comments as transcribed to be interesting enough to frame a few thoughts around.
networked publicspervasive electronic gamessocial networksubicompBook StuffGeneralTheory
Sep 14, 2006
Should new modes of Leisure & Entertainment be created (or anticipated) that do not vector in on “industrial” entertainment models of production, distribution — even genre? That is, why would we expect that the forms of media apparati that are dominantly understood as “entertainment” or as “leisure” be able to acc…
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Device Art
Sep 10, 2006
I just read through a short, incisive little essay by Machiko Kushahara called Device Art: A New Form of Media Art from a Japanese Perspective in the v6, n2 issue of intelligent agent.
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